Sign of life
This devlog is a generic sign of life. I decided to write something as it's been a long time since I updated my game and some of the updates didn't even get a written update. I want to divide it into two parts - elements that are present in the current build and stuff that is being worked on or is somewhat ready for deployment but needs additional testing.
For the existing stuff
- Dirk has new ability that uses intellect - reading books can unlock new ways to solve puzzles, mainly add new dialog trees
- Two new rooms with additional items, ways to access, interactions
- Basic introduction to what is our main task. It's one of the possibilities that will grant the player an objective to visit the mansion.
- Modified endings accomodating our new task
- Extra hidden dialogues
For the things that are still ongoing and NOT present in current build
- New walking animation, two-hand combat animation, pick up animation
- New sprites for completely new areas - coastline and riverside
- New ability - swimming, complete with new sprites
- New screen with stat points, complete with upgraded descriptions of your skills
- Various bug fixes and rebalancing of skills
Also there's plenty of works under the hood that should speed up my development progress (namely tools for building levels).
In the meantime - check current build, rate, tell me what's wrong, tell me what's right, don't be a stranger!
See you soon!
Get Dirk The Adventurer
Dirk The Adventurer
That action RPG adventure you've never seen before and always wanted to play.
Status | In development |
Author | Madness_Inside |
Genre | Adventure, Puzzle |
Tags | Action RPG, Exploration, Immersive, Multiple Endings, Mystery, Narrative, secrets, Short, Story Rich |
Languages | English |
More posts
- achievements are hereSep 06, 2024
- Even quicker hotfixJul 06, 2024
- quick hotfixJul 05, 2024
- Intro, music and the worksJul 04, 2024
- Small bugfixesMay 15, 2024
- New bugfixes and QoL improvementsMay 05, 2024
- Big updateMay 03, 2024
- bug fixesMar 09, 2024
Leave a comment
Log in with itch.io to leave a comment.